Basemental Gangs

Version:

6.20.64 (PUBLIC)

Released: 

02 Oct 2026
Adds gangs for The Sims 4. The mod requires Basemental Drugs and the Get To Work expansion pack. Basemental Gangs features rivalries between gangs, micromanaging your own gang members, use gang members as drug runners, run your operations through your own gang headquarters, exclusive new opportunities from your right hand man and much, much more.

Mod Requirements

Base Game, Get To Work, Basemental Drugs, Universal Venue List

Installation Instructions

Note: The exe download requires linking your account to Patreon.

!! Choose between zip or exe installation, not both !!
!! The .zip installation works for both Windows and Mac !!

• If you are updating, delete the old version from your Mods folder first
• Download and extract the contents of the Downloaded zip file
• Place the extracted files in a subfolder within your Mods folder
• Delete the downloaded zip file

NOTE:
This is a script mod, and script mods can not be placed further than 1 subfolder deep from your Mods folder.

Correct Installation Path:
Documents/Electronic Arts/The Sims 4/Mods/Basemental Gangs/

Incorrect Installation Path:
Documents/Electronic Arts/The Sims 4/Mods/Some Folder/Basemental Gangs/

!! Choose between zip or exe installation, not both !!
!! The .exe installation only works for Windows !!

• If you are updating, delete the old version from your Mods folder first
• Download and run the exe file
• Delete the downloaded exe file

NOTE:
Since the exe file is released by a small independent developer it lacks a code signature, meaning Windows will most likely tell you that it might be harmful to your machine. It is not, however. To circumvent it, click “Show More Info” and “Install Anyway”. If you think this sounds sketchy you can rather go the manual installation route as outlined below…

Changelog

=== Gun Warehouse Racket ===

  • New End Game Racket
  • New Gun Warehouse venues
  • Play as the Gun Warehouse Boss
  • New Gun Racket skill
  • Send Henchmen out on Missions
  • Call Arms Dealers to purchase guns
  • Call Buyers to sell guns wholesale
  • New gun objects
  • New gun crate objects
  • Pack guns into crates for shipment
  • Weekly cut payments to the Gang Leader
  • +++ read more below

=== Fixes / Other ===

  • Disband Gangs cheat now works for Playable Gang Members
  • Fixed issue with Weekly cut for La Cosa Simstra
  • Fixed issue with Icons not showing in Playable Gang Member menu
  • Fixed issue with Gang tattoos


Gun Warehouse Racket

Purchase Gun Warehouse

Before you can purchase a Gun Warehouse, you must first reach the maximum level in any of the four Gang Leader skills. Once you do, talk to your Right Hand Man and select Information > How to Purchase a Gun Warehouse.

As explained in the in-game tutorial, open Manage Worlds and edit the lot you want to use as your warehouse. Change its venue type to the appropriate Gun Warehouse venue, then return to your Gang Leader.

Finally, talk to your Right Hand Man again and select Racket > Purchase a Gun Warehouse. Choose the warehouse lot you just created from the world map, and the property will become your gang’s Gun Warehouse.

Hire a Warehouse Boss

Now that you own a Gun Warehouse, it’s time to appoint someone to run the operation. After all, your Gang Leader has more important things to do than oversee day-to-day business at such a shady establishment.

Using your Gang Leader, click on the phone and select Gangs > Hire Gun Warehouse Boss.

You can only hire Sims you already have a relationship with. While you can appoint one of your existing gang members, it is often smarter to recruit someone who isn’t already affiliated with the gang. Doing so will not only give you a Warehouse Boss, but also earn you an additional gang member.

Weekly Income

With your Gun Warehouse up and running, your gang’s weekly income will increase substantially. A successful Gun Warehouse operation generates significant profits, which are added to the earnings collected by your enforcers.

If you also operate an Illegal Casino and control a large number of street corners, you can expect some very lucrative payouts every Friday.

 

Run the Warehouse

The Sim you promoted to Warehouse Boss is now responsible for running the entire operation. They are also a fully fledged gang member, meaning they can participate in playable gang missions and collect their weekly cut from the Gang Boss.

Switch control to your Warehouse Boss, click on the phone, and select Gangs > Run Gun Warehouse. Note: The warehouse can only be operated between 8:00 AM and 8:00 PM.

Once the situation begins, simply follow the objectives. They are designed to act as a step-by-step guide, teaching you how to successfully run your Gun Warehouse while introducing the different gameplay mechanics along the way.

Call Boss

After introducing yourself to the gang members hanging around the warehouse, the first thing you should do is pick up your phone, open the Gangs tab, and Call the Boss.

The boss will provide you with the numbers for a pair of burner phones—one belonging to an arms dealer and the other to a buyer. The contacts you receive are random, so you won’t always be dealing with the same people.

The first time you call the boss, you’ll also receive §100,000 to help get the operation up and running. Spend it wisely—you’ll need working capital to buy weapons, pay for missions, and keep the business running. It disappears faster than you might think.

Bribe the Police and Send on Mission

Before calling an arms dealer, it’s a good idea to Bribe the Police. Open the Gangs tab on your Sim’s phone and select Bribe the Police. It costs §15,000, but it will keep police raids off your back for the rest of the day, allowing you to run your operation without unwanted interruptions.

You should also make use of your gang members. Click on any gang member you’ve introduced yourself to, select Gangs > Missions, and choose Send to Acquire Gun Crates.

This sends the gang member out to steal empty gun crates, which you’ll need later to pack and sell your weapons.

As your Gun Racket Skill increases, additional missions become available, allowing your gang members to steal Handguns, SMGs, Shotguns, and Assault Rifles, reducing the number of weapons you need to purchase yourself.

The Gun Salesman

Now that you have your contacts, have bribed the police, and sent a gang member out on a mission, it’s time to call an arms dealer. Open the Gangs tab on your phone and select Call Gun Salesman.

One of two possible arms dealers will arrive, each offering a different selection of weapons and prices. One is generally better connected than the other, so you won’t always get the same deal.

Introduce yourself, build a bit of rapport, and try to Haggle the Price before making any purchases. A successful haggle will earn you a discount, allowing you to stretch your budget even further.

Be sure to purchase both Gun Crates and Weapons. Empty crates are required to pack your weapons for wholesale distribution, while the weapons themselves are your primary source of profit.

Note: At lower Gun Racket Skill levels, only a limited selection of weapons is available. As your skill increases, more weapons become available, purchase prices improve, and you’ll also receive better prices when selling your completed gun crates.

Pack Guns in Crates

Place the appropriate Gun Crate on the floor. Each crate can only hold one type of weapon and requires 5 guns of the corresponding type to be fully packed.

With the required weapons in your Sim’s inventory, click on the crate and select Pack Crate with Guns. Once all five weapons have been packed, the crate is ready for the final step.

Click on the packed crate and select Ready for Sale. This closes the lid, marking the shipment as ready for collection by a buyer.

Tip: Only crates marked Ready for Sale can be sold, so make sure to close the lid before calling a buyer.

The Gun Buyer

The Gun Buyer only collects shipments on Fridays, giving you the rest of the week to build up as much inventory as possible. At Gun Racket Skill level 1, this process will be fairly slow. As your skill increases, however, your gang members can steal more valuable weapons, your profits grow, and you’ll have more money available to reinvest in the operation.

When Friday arrives, pick up your phone, open the Gangs tab, and select Call Gun Buyer. Once the buyer arrives, introduce yourself if necessary, then click on the buyer and select Gangs > Sell Crate.

The buyer will walk over to one of the crates marked Ready for Sale, collect it, and pay you immediately. If you have multiple crates waiting for shipment, simply repeat the interaction until they have all been sold.

Note: The buyer won’t wait around forever. Once they leave the lot, you’ll have to wait until the following Friday for another pickup opportunity.

 

Weekly Cut to Boss

Every Monday, one of the gang’s enforcers will stop by the Gun Warehouse to collect the Gang Boss’s weekly cut. The amount depends on your Gun Racket Skill:

  • Level 1: §20,000
  • Level 2: §35,000
  • Level 3: §40,000
  • Level 4: §50,000
  • Level 5: §60,000

Make sure you have enough household funds available before the enforcer arrives.

If you don’t have enough cash, you can always ask the enforcer for a few extra days to come up with the money. Whether that’s a good idea… well, you’ll have to find out for yourself.

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